Go, Sheepy, Go
contributed by Pasquale Mosconi

  Two teams of 3 to 5 players participated in this game.  The home base was under the street light in front of Walter Gibson's home.  The boundaries for the game were agreed to mutually.  It consisted of a specified area approximately 3 to 4 blocks in each direction from the home base.  A captain of one team would hide his team members in a secluded spot somewhere within the designated area (in an alley typically, behind someone's garage, or other appropriate place).  The captain would then return to the home base where the other team was waiting.  He would draw a map in the dirt that showed the general area where his team members were hidden.  The object of the game was for the home team to find the other team, then run as fast as they could back to the base and erase the map before any of the other team's members could do the same.  As the home team searched for the ones hiding, they would shout "Holler!".  The team hiding was obliged to yell as an aid to being found.  The captain of the hidden team would accompany the home team during the search.  When the home team came near the place where the team was hiding, the captain would yell "Go, sheepy, go" at the appropriate time before being discovered when the captain thought that his team was about to be found.  The race was then on to see who would get back to the home base first to erase the map.  The team that arrived first would then hide and the game would begin again.  
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